Combat System

FruitI

26 JUNE 2025

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New Classes, Abilities, Class ranking system.

This was always a planned addition in the first itieration of my idea but i wanted to find a way to give it the same feel as the old indie games, while making it feel unique and fun to play.

Essentially the class is your combat style outside of basic range, melee and magic. This allows us to change certain aspects of the game requiring players to adapt to different areas, monsters and even puzzles. Making it feel more challenging without just making harder enemies.

Each class will have 9 unique skills that effect the player in many different ways. Most will be combat focused but there will always be utility skills that help with progression and resource collection. They will also in future updatess be able to evolve into more powerful versions of themselves that can be unlocked by using or unlocking the skills in that class.

Each class also has its own ranking system. This allows players to unlock stronger skills as they grow, also unlocking new tiers of skills as they rank up. Once you reach the max rank of a class you will be able to prestige it, resetting your progress but giving you a permanent boost to that class.

Completed Features:

  • Created 9 Classes + Basic Animations

  • Added Skills to each class (Without Animations)

  • Added Ranking System to classes

  • Added easy swap system for classes

Current Look into what we have done

Extra Information:

Placeholder — more details coming soon when photos and media get added.

Planned Additions:

  • Add Prestige System

  • Add effects / animations to class skills

  • Bug fixes and improvements

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